IN DEVELOPMENT · PRIVATE ALPHA

Run the campaign.
Keep the table moving.

Prepare, play and wrap up in one focused GM and player companion.

See the party, open the next scene, track health and resources, run mobs, and carry what happened into the next session—without turning preparation into a script.

Private, invitation-only alpha. No payment or app account needed to apply.

THE SESSION, WITHOUT THE TAB HUNT
Focused GM session view with the party, current scene, session controls and fast capture.
01—05

Campaign → Prepare → Run
→ Encounter → Wrap up

Actual application · The Brass Orchard demonstration campaign

BUILT FOR GMS AND PLAYERS AT THE SAME TABLELESS STATE IN YOUR HEAD · MORE ATTENTION ON PLAY

ONE CONNECTED COMPANION

The working parts of play,
kept in reach.

Crawler Toolkit follows the campaign from preparation to aftermath. The GM keeps creative control; the companion keeps the useful state visible.

01 / GM FLOW

Your session, from prep to aftermath.

Bring likely scenes, people and encounters together. Run only what matters now, capture what changed, then carry loose ends into the next session.

02 / PLAYER SHEET

Everything needed at the table.

Health Bar, Mana, defenses, current attack, progression and Hotlist sit in one ready reference, with deeper Skills, Spells and notes one tab away.

03 / EQUIPMENT

See what equipped means.

Place gear on the character scan, see occupied slots and keep derived defenses in sync with the crawler sheet.

04 / ENCOUNTERS

Party and mobs at a glance.

Open a prepared encounter beside the live session. The mob sheet, attacks, defenses and individual Health Bars stay visible while the rest of the GM flow remains in context.

REAL PRODUCT VIEWS
Live GM session view with party health bars, the current scene and fast capture.

Keep the whole session in one flow.

See the party, current scene, next beat and fast capture together — cropped around the part a GM actually uses at the table.

View full size

Screenshots use The Brass Orchard, our demonstration campaign. The interface may change during alpha.

Campaign memory that leads somewhere.

Keep the last session, party state and unfinished business together so the campaign home points toward the next useful action.

A player view, not a GM data dump.

Players get their crawler and the campaign information you reveal. Private preparation stays behind the GM side of the app.

Deeper tools stay out of the way.

Workshop, imports, builders and recovery remain under Tools when you need them, without crowding the work used every game.

WHERE THINGS STAND

Useful today.
Still taking shape.

This is an alpha, and the next step is seeing how it holds up at real tables.

Partial rules support

The toolkit automates supported rules and tracks game state. It is not a complete rules catalogue. Keep the rulebook handy and use GM judgment for unsupported or unresolved situations.

Expect rough edges

Workflows, wording and layouts are still being tested. Keep backups of important work, and tell us when something is confusing or behaves unexpectedly.

An unofficial project

An independent tabletop companion. Not affiliated with or endorsed by the Dungeon Crawler Carl rights holders or Renegade Game Studios.

About the project & licenses

HELP SHAPE THE ALPHA

Bring your
table experience.

Experienced GM, curious player, or entirely new to the game? We'd like a mix.

Tell us a little about yourself and how you could test. Experience with other TTRPGs is welcome; you don't need to know this toolkit already.

TIME TO APPLYAbout 2 minutes

WHAT HAPPENS NEXTConfirm your email, then we'll review your application and send an update.

ACCESSApplying registers your interest. It does not create an account or guarantee an invitation.

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